home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
cog_shs_dlog_bellringer.cog
< prev
next >
Wrap
Text File
|
1999-11-15
|
3KB
|
149 lines
# Jones 3D Cog Script
#
# shs_Dlog_bellringer.cog
#
# Say the line, Indy.
#
#
# [JWC & revised by HB]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ==============================================================================
symbols
message startup
message crossed
message activated
message entered
keyframe in_rtarmup=0in_armsout_1_1.key local
sound in_interesting=Inxj001a.wav local
sound in_important=Inxj233.wav local
sound in_whathere=Inxj005.wav local
sound in_lookwell=Inxj232.wav local
sound in_gadget=Inxj153.wav local
sound in_bellringer=Ss04j02.wav local
sound in_gotlucky=Inxj106.wav local
sound in_itworked=Inxj111.wav local
thing cube # gives BR some collision
thing player local
thing bellringer
sector enterBN
surface bellread
int keyUsed=0 local
int played=0 local
int filter=0 local
int bellseen=0 local
int oldladykey=115 local # Indy gets this from HW
int newline=50 local
int oldline=50 local
int saidbell=0 local
int doneline=0 local
int cursound local
end
# ==============================================================================
code
startup:
player = GetLocalPlayerThing();
SetThingFlags(cube, 0x400000);
return;
crossed:
# note if Indy has seen bell
if ((GetSenderRef() == bellread) && (bellseen == 0))
{
bellseen = 1;
}
return;
entered:
# note if indy has used oldlady key
if ((GetSenderRef() == enterBN) && (keyUsed == 0))
{
Print("used key...");
keyUsed=1;
}
return;
activated:
# Note bellringer
if ((GetSenderRef() == bellringer) && (filter == 0))
{
filter = 1;
MakeMeStop();
StartCutscene(1);
SetExtCamOffset('0.15 -0.08 -0.05');
Sleep(0.3);
if (bellseen == 0)
{
while (newline == oldline)
{
newline = RandBetween(0, 4);
}
if (saidbell == 0)
{
newline = 4;
saidbell = 1;
}
oldline = newline;
PlayVoice(player, in_interesting[newline], 1.0, 1);
}
else
{
# "...is ring bell"
if ((GetInv(player, oldladykey) == 0) && (keyUsed == 0)) # checks for key and use
{
cursound = PlayVoice(player, in_bellringer, 1.0, 0);
Sleep(1.5);
PlayKey(player, in_rtarmup, 4, 0x12, 1);
WaitForSound(cursound);
}
else
{
# bell has already rung...
doneline = RandBetween(0, 1);
if (doneline == 0)
{
PlayVoice(player, in_gotlucky, 1.0, 1);
}
else
{
PlayVoice(player, in_itworked, 1.0, 1);
}
}
}
}
Sleep(0.2);
RestoreExtCam();
EndCutscene();
ClearActorFlags(player, 0x200000);
filter = 0;
return;
end